Attack Range: Melee
- Attack Damage
- Ability Damage
Thorn of Time
Cooldown: 12 sec
Mana Cost: 80
Murad leaps forward, dealing 120 (+178) physical damage to enemies in his path and stunning them. He can leap again within 5 seconds of the initial cast, and he can return to his starting location if the ability is cast a 3rd time within 5 seconds.
Cooldown: 12 sec
Mana Cost: 60
Murad creates a distortion in space and time that deals 110 (+96) physical damage to all enemies in the distortion field. Also deals 180 (+160) physical damage to those entering or leaving the distortion field and reduces their movement speed by 90% for 2 seconds. In addition, he lowers target armor by 100 for 3 seconds. Murad cannot be targeted or attacked while creating the distortion.
Temporal Turbulence (Ultimate)
Cooldown: 12 sec
Mana Cost: 120
Murad enters a temporal rift, unleashing 5 attacks on enemies in the target area, dealing 150 (+121) physical damage per attack and life steal effects apply for these attacks. While in the temporal rift, Murad cannot be targeted and attacked. This ability can only be used after Murad’s passive opens the seal, which will close again after use.
On Murad’s 4th consecutive normal attack within 3 seconds (ineffective against buildings), he gains 5% attack damage and releases the seal of Temporal Turbulence for 5 seconds.
Temporal Turbulence can only be triggered by landing continuous normal attacks, so focus and make sure all those attack make contact. Triggering Murad’s passive gives him a burst in damage output, so make sure he is not under any control effects when it’s about to trigger.
HP / 5 sec
Mana / 5 sec
Space and time are the fabric in which this world exists. They are also a source of supreme power. However, none of the known systems of magic have spells capable of harnessing the power of space-time. Only an Andura Stone can contain the intangible power of space-time, and allow people to harness it.
With the aim of acquiring this power, Murad’s ancestors journeyed deep into the desert to look for fragments of Andura. However, Murad’s ancestors were able to outsmart Azzen’Ka and acquire the fragments. They used the fragments to forge an extremely powerful weapon that could manipulate space and time and built a new empire in the desert with its power.
When Murad came of age, he inherited the weapon from his father and officially became the heir apparent. He led the imperial army on many expeditions, eliminating dangerous creatures and expanding the empire. This eventually threatened the authority of Azzen’Ka who was furious after discovering the truth behind Murad’s weapon. But Murad paid Azzen’Ka no mind. AS long as he had the weapon, Azzen’Ka couldn’t hurt him.
Azzen’Ka was forced to parley with Murad, and capitulate to the demands of the imperial prince. Murad gladly accepted his enemy’s willingness to surrender and missed the golden opportunity to rid the empire of a potential threat once and for all. No power lasts forever, and Azzen’Ka understood this only too well. From the shadows, he manufactured multiple crises that forced Murad to use his weapon to defend the fledgling empire.
Overuse of the power accelerated the Andura Stone’s decay and, unable to withstand the burden, the weapon developed numerous cracks through which the power of space-time leaked. This efflux greatly weakened Murad’s ability to fight, and Azzen’Ka seized the opportunity to conjure a mighty sandstorm that completely engulfed the once prosperous empire. The weapon only had enough power to protect Murad himself, so after a plea by his father, he escaped the catastrophe.
But he did not give up. He covered his handsome face and became a solitary desert ranger, seeking a way to repair his weapon while accumulating the strength to confront Azzen’Ka. Murad firmly believes that as long as he has his weapon, he will one day be able to kill Azzen’Ka and restore the honor and glory of his empire.