Attack Range: Long Range
- Attack Damage
- Ability Damage
Cooldown: 3 sec
Mana Cost: 40
Ilumia fires a divine light in specified direction, which explodes upon contact with enemies in range and deals 280 +0 magic damage. The divine light deals double damage knocks enemies back when it is enhanced by Illumia’s passive.
Cooldown: 10 sec
Mana Cost: 120
Illumia knocks back enemies in range using Banish, dealing 190 +0 magic damage.
Cooldown: 60 sec
Mana Cost: 90
Illumia summons a divine matrix that explodes after a short delay below all enemy heroes, dealing 700 +0 magic damage to enemies near those heroes and stunning them.
Using any 2 abilities will strengthen the next divine light cast within 3 seconds and refresh its cooldown immediately.
Use Divine Light and Banish together to trigger Ilumia’s passive. It will allow her to chain her attacks. Follow this up with Cataclysm to keep up the offense. In a team fight, save Cataclysm for finishing.
HP / 5 sec
Mana / 5 sec
Illumia had it all: Beauty, intelligence, power, glory, and strength. Just as Maloch represented the dark power, Illumia was the embodiment of light. No hero was above her. She never showed anyone her true self because she had a more important identity to assume: Goddess of Light.
Her elegance, purity, and magic compelled people to believe that Illumia was the Goddess that brought hope and light to the people. The Temple was founded and expanded on these beliefs. With a revered Goddess, the Temple firmly established the religion, which commanded its fearless followers to resist dark invasions.
As the actual power wielder of the Temple, Illumia knew how to play the game. She managed to wrestle the Temple free from the castle’s rule and protect her followers’ interest when Thane’s power reached its pinnacle. She lived and breathed power, and she would never give it up willingly.