The Lord of Mischief
Attack Range: Long Range
- Attack Damage
- Ability Damage
Cooldown: 14 sec
Mana Cost: 80
Aleister summons lightning and stops enemies from advancing. Enemies touched by lightning take 315 +0 magic damage, are stunned and slowed, and gains 1 stack of Curse.
Matrix of Woe
Cooldown: 10 sec
Mana Cost: 80
Aleister summons a matrix at the target area, continuously dealing 100 magic damage.
Magic Prison (Ultimate)
Cooldown: 30 sec
Mana Cost: 130
Aleister traps an enemy hero in a lightning prison for 2.5 seconds, dealing 100 +0 magic damage and stunning the enemy on each hit. They enemy gains 1 stack of Curse both at the beginning and the end. Channeling stops when Aleister’s moves.
Wicked Plot (passive)
Aleister’s ability and every 3rd normal attack apply 1 Curse stack on the enemy. The curse explodes at 3 stacks, dealing 130 +0 true damage to the enemy.
Aleister’s Matrix of Woe does continuous damage for a decent amount of time. Trap enemies in the matrix by following up with Magic Prison and maximizing the damage received.
HP / 5 sec
Mana / 5 sec
“We might not be able to take care of the problem, but we can take care of the person who brought it up.”
People may have forgotten that Aleister, the infamous crook, was once a candidate for the Temple of Light. With Yorn the Hotshot, they were hailed as the Sons of Light at the time and had the most potential to be fully inducted into the Temple. Despite Aleister’s intelligence, he didn’t possess a strong will and he fell into darkness due to Veera’s charm.
Though on a different note, Aleister’s brilliance had a huge impact on the war. His endless tricks and traps helped the Fallen to defeat the resistance forces time after time.
To eliminate the master think tank behind the dark power, Yorn left glory behind and led an elite team deep into enemy territory to assassinate him. His near-perfect plan was foiled by Aleister, who turned the tables on him and nearly trapped him in the abyss forever.
“Are you smart enough to go up against me?”